Want immersion in a story-driven game?
You need drama.
What's drama?
Drama is the glue that adheres an audience's attention to a story.
That's the short answer. I made it up all by myself. Here's a longer one:
Drama is a pragmatic form of story analysis and a bag of tricks, developed over thousands
of years, that help one present a story in an emotionally engaging and spellbinding way.
Whew.
That means you need more than words.
And that means you need more than just a writer or content designer.
You need a writer or content designer who knows drama.
That'd be me.

ARTICLE:
The Need to Adapt the Tools of Drama to Interactive Storytelling

ARTICLE:
How to Find the Best Game Writer for Your Game

Into the Fire
Developer: Yosemite Entertainment-Sierra On-Line
Babylon 5-based space combat sim
featuring narrative-embedded missions, non-linear mission sequencing, "levels" as dramatic acts,
an evolving, persistant universe populated by semi-autonomous NPCs with their own
goals, dynamic biases based on player input, tactical and strategic agency. There was also a time-space anomaly
that could reset the "game board"
Following are examples of content design documents and scripts. I was one of three game designers. One designer was the programming lead, one was the art lead, and I was the narrative lead. I was either primarily or solely responsible for the following documents (.rtf format) and the ideas they represent.
WRITING SAMPLES